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No edit summary Tag: Visual edit |
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*Death Circle - hero has access to some battle spells from Death Circle. |
*Death Circle - hero has access to some battle spells from Death Circle. |
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*Destruction Circle - hero has access to some battle spells from Destruction Circle. |
*Destruction Circle - hero has access to some battle spells from Destruction Circle. |
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+ | *Dual Wielding - reduces to-hit penalties for wearing 2 weapons to - 2 to-hit with each weapon. |
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− | *Dual Wielding |
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*Enchanter - hero's spells receive +1 bonus to saving throw Difficulty Class. Can be taken more than once. |
*Enchanter - hero's spells receive +1 bonus to saving throw Difficulty Class. Can be taken more than once. |
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*Evoker - hero's direct damage spells deal +10% damage. Can be taken more than once. |
*Evoker - hero's direct damage spells deal +10% damage. Can be taken more than once. |
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+ | *Far Shot - reduces range increments by 50%. To-hit penalty for normal ranged attacks is calculated by comparing distance to target with ranged increment. |
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− | *Far Shot |
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*Fire Circle - hero has access to some battle spells from Fire Circle. |
*Fire Circle - hero has access to some battle spells from Fire Circle. |
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+ | *Improved Criticals - increases threat range (or chance) of critical hit. Each time it is chosen, threat range is increased by 1. |
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− | *Improved Criticals |
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+ | *Legendary - increases Sorcerer Lords Fame by 5. Can be taken more than once. |
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− | *Legendary |
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*Life Circle - hero has access to some battle spells from Life Circle. |
*Life Circle - hero has access to some battle spells from Life Circle. |
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*Mauler - hero's Melee attacks get -1 penalty to-hit, but deal +3 damage. Can be taken more than once. |
*Mauler - hero's Melee attacks get -1 penalty to-hit, but deal +3 damage. Can be taken more than once. |
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*Pyromancer - unit's magical ranged damage deals +1d6 fire damage. Can be taken more than once. |
*Pyromancer - unit's magical ranged damage deals +1d6 fire damage. Can be taken more than once. |
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*Random Ability - hero gets random ability from abilities available to his Hero Class. |
*Random Ability - hero gets random ability from abilities available to his Hero Class. |
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+ | *Sage - increases Sorcerer Lord's research points by 5. Can be taken more than once. |
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− | *Sage |
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+ | *Sharpshooter - +2 to-hit and damage of normal ranged attacks. Can be taken more than once. |
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− | *Sharpshooter |
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− | *Spell Penetration |
+ | *Spell Penetration - +3 to rolls to overcome spell resistance. |
+ | *Summoner - increases level of units summoned by hero by 1. May have problems when summoning undead (they do not get summoned with full HP). Can be taken more than once. |
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− | *Summoner |
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*Summoning Circle - hero has access to some battle spells from Summoning Circle. |
*Summoning Circle - hero has access to some battle spells from Summoning Circle. |
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*Water Circle - hero has access to some battle spells from Water Circle. |
*Water Circle - hero has access to some battle spells from Water Circle. |
Revision as of 09:10, 1 August 2018
- Aura of Courage - in battle this unit provides +1 bonus to to-hit rolls to all friendly units.
- Aura of Heroism - in battle this unit provides +1 bonus to to-hit rolls, Armor Class, and saving throws to all friendly units.
- Aura of Resistance - in battle this unit provides +5 spell resistance to all friendly units.
- Aura of Resolve - in battle this unit provides +1 saving throws to all friendly units.
- Bleeding Attack - unit's attack cause bleeding for 2 turns.
- Caster - unit is capable of casting some battle spells using it's own mana pool.
- Charge - if unit moves before melee attack, it strikes first and receives +2 bonus to to-hit roll and +2 damage bonus for this attack.
- Clear Mind - unit is immune to mind-affecting spells.
- Create Undead - units killed by this unit have a chance to come back as undead under their killer's control after combat.
- Cursing Touch - unit's attacks inflict Cursed status (-2 to to-hit rolls and damage). Bless spell prevents/dispels this status.
- Death Ward
- Divine Grace
- Drain Life
- Ethereal
- Evasion
- Fear
- First Strike
- Flying
- Forester
- Great Fortitude
- Illusion Immunity
- Improved Evasion
- Invisibility
- Iron Will
- Levitation
- Lightning Reflex
- Long Reach
- Mana Drain
- Merging
- Missile Immunity
- Mountaineer
- Negate First Strike
- Pathfinding
- Point Blank Shot
- Poison Immunity
- Raiding
- Reach Weapons
- Regeneration
- Shielding Aura
- Siege Engine
- Sneak
- Sneak Attack
- Stoning Gaze
- Stoning Immunity
- Swampdweller
- Teleporting
- Thrown Weapons
- Toughness
- Wall Crusher
Ammo Resupply and Mana Resupply abilities are available only to city wall improvements.
Heroes' Abilities
- Air Circle - hero has access to some battle spells from Air Circle.
- Armsmaster - each unit in hero's army gets 50 exp points each turn.
- Assassin - critical hit damage multiplier is increased by 1. Can be taken more than once.
- Augmentation Circle - hero has access to some battle spells from Augmentation Circle.
- Biomancy Circle - hero has access to some battle spells from Biomancy Circle.
- Blademaster- hero gains +2 to Melee to-hit rolls. Can be taken more than once.
- Death Circle - hero has access to some battle spells from Death Circle.
- Destruction Circle - hero has access to some battle spells from Destruction Circle.
- Dual Wielding - reduces to-hit penalties for wearing 2 weapons to - 2 to-hit with each weapon.
- Enchanter - hero's spells receive +1 bonus to saving throw Difficulty Class. Can be taken more than once.
- Evoker - hero's direct damage spells deal +10% damage. Can be taken more than once.
- Far Shot - reduces range increments by 50%. To-hit penalty for normal ranged attacks is calculated by comparing distance to target with ranged increment.
- Fire Circle - hero has access to some battle spells from Fire Circle.
- Improved Criticals - increases threat range (or chance) of critical hit. Each time it is chosen, threat range is increased by 1.
- Legendary - increases Sorcerer Lords Fame by 5. Can be taken more than once.
- Life Circle - hero has access to some battle spells from Life Circle.
- Mauler - hero's Melee attacks get -1 penalty to-hit, but deal +3 damage. Can be taken more than once.
- Mentalism Circle - hero has access to some battle spells from Mentalism Circle.
- Noble - negates hero's upkeep cost, and contributes additional 5 gold to your treasury each turn.
- Protection Circle - hero has access to some battle spells from Protection Circle.
- Pyromancer - unit's magical ranged damage deals +1d6 fire damage. Can be taken more than once.
- Random Ability - hero gets random ability from abilities available to his Hero Class.
- Sage - increases Sorcerer Lord's research points by 5. Can be taken more than once.
- Sharpshooter - +2 to-hit and damage of normal ranged attacks. Can be taken more than once.
- Spell Penetration - +3 to rolls to overcome spell resistance.
- Summoner - increases level of units summoned by hero by 1. May have problems when summoning undead (they do not get summoned with full HP). Can be taken more than once.
- Summoning Circle - hero has access to some battle spells from Summoning Circle.
- Water Circle - hero has access to some battle spells from Water Circle.