Dark Elves[]
Dark Elven Land Units[]
- Spinners
- Thralls - Requires Barracks
- Wardens - Requires Barracks, Shrine
- Enforcers - Requires Sawmill, Barracks
- Zealots - Requires Stable, Armory
- Arachnomancer - Requires Arachnarium, Library
- Weavers - Requires Parthenon, Alchemist's Guild
- Cutters - Requires Altar of Ascension
- Argolath - Requires Altar of Ascension, Fighter's Guild
Dark Elven Sea Units[]
Draconians[]
Draconian Units[]
- Founders - Requires Builder's Hall
- Trackers - Requires Barracks, Smithy
- Hunters - Requires Hall of Hunters
- Javelineers - Requires Barracks, Sawmill
- Galeriders - Requires Fighters' Guild
- Spellswords - Requires Armory, Library
- Elementalists - Requires Wizards' Guild
- Elders - Requires War College
- Doom Drakes - Requires Armorers' Guild, Fantastic Stable
Dwarves[]
Dwarven Land Units[]
- Forefathers
- Defenders
- Engineers
- Arbalesters
- Rune Casters
- Warpriests
- Hammerhands
- Rune Cannon
- Rune Golem
Dark Elven Sea Units[]
- Trireme - Requires Shipyard
Grey Elves[]
Grey Elven Land Units[]
- Pioneers - Requires Builder's Hall
- Archers - Requires Smithy
- Druids - Requires Barracks
- Glaiveguards - Requires Armory
- Pegasi Riders - Requires Fantastic Stable
- Rangers - Requires Armory, Forester's Guild
- Unicorn Riders - Requires Armory, Fantastic Stable
- Gray Mages - Requires Wizard's Guild
- Faradrax - Requires Fighter's guild, Animist's Guild
Grey Elven Sea Units[]
High Men[]
High Men Land Units[]
- Settlers - Requires Builder's Hall
- Engineers
- Spearmen
- Swordsmen
- Crossbowmen
- Clerics
- Pikemen
- Catapult
- Paladins
High Men Sea Units[]
Myrodants[]
Myrodant Land Units[]
- Young Queen - Requires Builder's Hall
- Legionnaires
- Royal Guards
- Slingers
- Seers
- Attendants
- Myrmidon
- Bombardier Beatle
- Stag Beatle
Myrodant Sea Units[]
- Trireme - Requires Shipyard
Orcs[]
Orcish Land Units[]
- Serfs - Requires Builder's Hall
- Raiders - Requires Barracks
- Wolfguards - Requires Barracks, Smith
- Wolfmasters - Requires Barracks, Stable
- Skalds - Requires Barracks, Sages' Guild
- Berserkers - Requires Fighters' Guild
- Warg Riders - Requires Fighter's Guild, Stable
- Longboat Rams - Requires Armorers' Guild, Sawmill
- Manslayers - Requires Hall of Heroes
Orcish Sea Units[]
- Trireme (Orcs) - Requires Shipyard
- Galley - Requires Shipwrights' Guild
- Warship - Requires Maritime Guild
Unhallowed[]
Unhallowed Land Units[]
- Dark Heralds - Requires Builder's Hall
- Skeletal Archers - Requires Mausoleum
- Ghouls - Requires Necromantic Cemetery
- Reapers - Requires Armory
- Huecuvas - Requires Temple
- Arcane Wraiths - Requires Wizards' Guild
- Phantom Lancers - Requires Tourny of the Damned, Fighters' Guild
- Death Guards - Requires Palace of Pestilence, Armorers' Guild
- Skull Catapult - Requires Alchemists' Guild, Mausoleum
Unhallowed Sea Units[]
- Trireme - Requires Shipyard