World Events

World events are random things that can happen from time to time. They can be positive or negative. Most of them go away after some time.

Ancient Discovery
Type: Positive

Ancient Ruin world feature appears near affected city.

Baby Boom
Type: Positive

Minimum turn: 31

Duration: 5-15 turns

Race: May affect every race other than Unhallowed

Increases population growth by flat +100

Bad Moon
Type: Negative

Minimum turn: 31

Duration: 5-25 turns

???

Blood Moon
Type: Negative

Minimum turn: 31

Duration: 5-25 turns

???

Blue Moon
Type: Positive

Minimum turn: 31

Duration: 5-25 turns

???

Breakthrough
Type: Positive

Instantly finishes current spell research.

Call to Arms
Type: Positive

Instantly finishes current unit production

Chaos Moon
Type: Negative

Minimum turn: 61

Duration: 2-5 turns

???

Comet
Type: Negative

Minimum turn: 81

Part of population in affected coastal city dies (10-25% probably).

Destroys 1-3 buildings.

Corrupts 2-5 tiles.

All units in affected city receive 8d8 fire damage.

Dark Presence
Type: Negative

Minimum turn: 31

2-5 land tiles in affected city's range become corrupted.

Dawn of the Dragons
Type: Negative

Minimum turn: 151

1-2 hostile Fire Drakes appear near affected city.

Disjunction
Type: Negative

Minimum turn: 31

Random global enchantment gets dispelled (this includes all city and unit enchantments cast from strategic map).

Earthquake
Type: Negative

Minimum turn: 81

Part of population in affected coastal city dies (10-20% probably).

Destroys 1-2 buildings.

All units in affected city receive 15d6 bludgeoning damage.

Enter the Titan
Type: Negative

Minimum turn: 151

Devs suggest you should have already won by now by spawning aggressive Neutral titan near affected city.

Equinox Celebration
Type: Positive

Minimum turn: 51

Duration: 5-20 turns

Race: May affect every race other than Unhallowed

-20 unrest in all cities.

Famine
Type: Negative

Minimum turn: 31

Duration: 5-15 turns

Race: May affect every race other than Unhallowed

Affected city receives -75% penalty to food production.

Fauna Bloom
Type: Positive

Minimum turn: 31

Animal resource appears close to affected city.

Flora Bloom
Type: Positive

Minimum turn: 31

Plant resource appears close to affected city.

For the Good of the Empire
Type: Positive

Minimum turn: 51

Adds 25-100 gold to your treasury.

Gaia's Blessing
Type: Positive

Minimum turn: 31

Duration: 5-25 turns

???

Gaia's Curse
Type: Negative

Minimum turn: 31

Duration: 5-25 turns

???

Gift of the Gods
Type: Positive

Minimum turn: 81

Player receives random item.

Good Moon
Type: Positive

Minimum turn: 31

Duration: 5-25 turns

???

Great Infusion
Type: Positive

Minimum turn: 31

Duration: 5-15 turns

Somehow improves power of all nodes.

Gremlins at Work
Type: Negative

Minimum turn: 31

Duration: 5-25 turns

Race: May affect every race other than Unhallowed

Affected city receives -5% food production, -5% research, -5% gold, -5% production.

Harvest Moon
Type: Positive

Minimum turn: 31

Duration: 5-15 turns

Race: May affect every race other than Unhallowed

Increases population growth by flat +100

Hero's Aid
Type: Positive

Fame required: 0-40 depending on a Hero

Opportunity to recruit hero.

Hurricane
Type: Negative

Minimum turn: 81

Race: May affect every race other than Unhallowed

Army on the sea/shore tile receives 6d20 damage.

Local Bandits
Type: Negative

Minimum turn: 31

Duration: 5-20 turns

Race: May affect every race other than Unhallowed

-10% Food Production and Gold

Lost Settlement
Type: Positive

Minimum turn: 71

Duration: 5-20 turns

Race: May affect every race other than Unhallowed

???

Lunar Eclipse
Type: Negative

Minimum turn: 31

Duration: 5-25 turns

+20 unrest in all cities.

Mana Short
Type: Negative

Minimum turn: 31

Duration: 5-20 turns

???- I think nodes stop giving you power for the duration.

Mineral Discovery
Type: Positive

Minimum turn: 31

Mineral resource appears near affected city.

Nature's Rebellion
Type: Negative

Minimum turn: 121

Spawns hostile army near affected city.

Nature's Resurgence
Type: Negative

Minimum turn: 31

Purifies 2-5 tiles close to affected city.

Plague
Type: Negative

Minimum turn: 81

10%-25% of population in affected city dies.

Planar Conjunction
Type: Positive

Minimum turn: 31

Duration: 5-25 turns

Temporary one way portal to other plane appears. You need to defeat its guardians to pass.

Political Marriage
Type: Positive

Minimum turn: 81

Neutral city joins your empire.

Riots
Type: Negative

Minimum turn: 41

Affects a city that has unrest different than 0. Rioters destroy building.

Silver Moon
Type: Positive

Minimum turn: 31

Duration: 5-20 turns

Race: May affect every race other than Unhallowed

All cities receive +25% bonus to gold production.

Solar Eclipse
Type: Negative

Minimum turn: 31

Duration: 5-25 turns

+50 unrest in all cities.

Solstice Celebration
Type: Positive

Minimum turn: 31

Duration: 5-25 turns

-50 unrest in all cities.

Tsunami
Type: Negative

Minimum turn: 81

Part of population in affected coastal city dies (10-30% probably).

Destroys 1-2 buildings.

All units in affected city receive 6d6 bludgeoning damage.

Trade Winds
Type: Positive

Minimum turn: 31

Duration: 5-25 turns

Targets all players. Effect currently unknown.

Travelling Fair
Type: Positive

Minimum turn: 31

Duration: 3-5 turns

Race: May affect every race other than Unhallowed

Affected city receives +25% to gold production and +25% production.

Volcanic Eruption
Type: Negative

Minimum turn: 31

Tile turned into Volcano.

Wandering Bard
Type: Positive

One time +5-+10 boost to your fame.