Water Elemental (unit)

''Water Elementals are beings of pure water. They are immune to cold, but vulnerable to fire.''

Abilities
Summon - Unit was summoned and belongs to another world.

Perks
Illusion Immunity - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

Cold Immunity - Unit is immune to Cold damage.

Elemental - Unit is immune to Mind-affecting effects, Critical hits, poison and sneak attacks.

Evasion - A successful reflex saving throw that would normally prevent half damage prevents all damage instead.

Fire Vulnerability - Unit suffers 100% additional damage from all Fire attacks.

Melee
DMG: 7-27

ACC: +11

CRIT: 20x2

Bludgeoning: 2-8

Cold: 5-19