Summoned Units

These are units you can summon using starting and/or researched spells. Most summoned units cost mana per turn instead of gold and/or food. They often come with an array of special abilities which make them suitable for certain roles or can be used to fill the gaps in your race's military composition.

For the purpose of sorting, we will sort according to Element Circle.

Arcane Summons
Magic Spirit
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Air Summons
Sprites Harpies Air Elemental - Battle summon Griffins Wyvern Djinn Storm Giant Chimeras Sky Drake
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 * Tier IX:

Death Summons
Skeletons Zombies - Battle summon, Tier IV for global version which summons 2d6 Zombies to target tile. Mummies Banshees Wights Wraiths Dracolich
 * Tier I:
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Special mention: Werewolves, which are available by transforming living unit using Death spell, or through Tier IX Summoning spell Portal. They are like half summons half normal unit, as their upkeep is 1 food and 2 mana.

Earth Summons
Slime - Battle summon Owl Bears Acid Elemental - Battle summon Hill Giant Shambling Mound - Battle summon Earth Eemental - Battle summon Basilisk Hydra Great Wyrm
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Fire Summons
Hell Hounds Gargoyles Fire Elemental - Battle summon Fire Giant Nightmares Efreet Chaos Spawn Fire Drake
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 * Tier VIII

Life Summons
Angel Archangel
 * Tier V:
 * Tier VII:

Water Summons
Phantom Warriors - Battle summon Floating Island Nagas Water Elemental - Battle summon Phantom Beast - Battle summon Marid Sea Serpent
 * Tier I:
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