Marid (unit)

''Marids are powerful genies from Plane of Water. They are adept spellcasters and powerful melee combatants that can regenerate any wounds they suffer''

Abilities
Long Reach - Unit is able to attack flying units normally.

Caster - Unit can cast spells during battle. Regeneration - Unit regenerates 10% of single figure's Hit Points per turn.
 * Water Elemental
 * Mind storm
 * Reflect Damage
 * Dehydrate

Summon - Unit was summoned and belongs to another world.

Venomous - Unit's attacks apply additional Poison damage unless a Fortitude save is made.

Spell Penetration - Unit can pierce Spell Resistance, adding +3 to rolls.

Perks
Living - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

Cold Immunity - Unit is immune to Cold damage.

Fire Vulnerability - Unit suffers 40% additional damage from all Fire attacks.

Illusion Immunity - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

Poison Immunity - Unit is immune to Poison.

Melee
DMG: 8-23

ACC: +16

CRIT: 20x2

Bludgeoning: 6-15

Cold: 2-8

Poison: 1-6