Djinn (unit)

''Djinni are genies from the Plane of Air. They are weaker than otjrt elemental genies physically, but are able to levitate and are powerful spellcasters..''

Abilities
Flying - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.

Caster - Unit can cast spells during battle. Summon - Unit was summoned and belongs to another world.
 * Guiding Wind
 * Shocking Weapon
 * Haste
 * Breath of Life
 * Stasis
 * Lightning Strike
 * Chain Lightning
 * Slow
 * Winds of Terror
 * Blur

Mana Drain - Unit steals 5 mana from target with each attack.

Perks
Living - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

Electrical Immunity - Unit is immune to Electrical damage.

Illusion Immunity - Unit is immune to illusions. It can see invisible units and illusory attacks do not ignore its armor.

Melee
DMG: 6-29

ACC: +14

CRIT: 20x2

Bludgeoning: 5-19

Electrical: 1-10 This attack will reach flying units.