Disciplines

Positive Disciplines

 * Alchemist - transmute gold to mana and mana to gold at 1:1.
 * Archmage - +10 starting Spellcraft and gets a 50% bonus to power spent on improving casting skill.
 * Artificer - craft magical items using 25% less mana.
 * Battlecaster - reduces distance penalty during combat.
 * Cartographer A Cartographer begins the game with a map of the starting plane.
 * Channeler - 5% reduction in the casting cost of all spells.
 * Circle Mastery - Circle Mastery gives a Sorcerer Lord complete mastery over a single spell circle.
 * Enchanter - reduces casting and research cost of unit, city, and global enchantment spells by 20%.
 * Enlightened - units get 25% more experience per battle.
 * Expansionist - settlers cost 50% less.
 * Gate Master - can use elemental nodes as gateways into the node's plane.
 * Geologist - +50% bonus from mineral ores.
 * Healer - units heal 20% faster.
 * Lucky - increases chances of positive events.
 * Mystic - generates 0.5 Power per population unit per turn.
 * Mentor - begins the game with a random hero.
 * Merchant - generates 0.5 Gold per population unit per turn.
 * Necromancer - after the battle may raise units killed in combat as zombies.
 * Omniscient - can see all planes of existence at all times.
 * Pillager - receives double gold from razing cities.
 * Pious - Pious Sorcerer Lords receive 100% more Power from religious buildings (on Android it is 200%).
 * Planar Cartographer - begins the game with a map all planes.
 * Sage - gains 50% bonus to power invested in spell research.
 * Summoner - research and casting cost of summoning spells 20% smaller.
 * Warlord - max level of all units is increased by 2.

Negative disciplines
Those give you points you can spend on skill in magic circles or positive disciplines.


 * Ascetic - can only stockpile 1000 gold.
 * Butcher - 100% more population loss from conquered cities.
 * Heretic - half Power from religious buildings.
 * Opulent - 10% penalty to food, production, gold, and negative energy income.
 * Prude – 50% penalty to population growth.
 * Tyrant - +10% unrest in all cities with the exception of capital.