Arcane Spells

Arcane Spells are spells which are available to, or can be researched by, every player, regardless of their Sorceror Lord design.

Tier I:

 * Dispel Magic. 10 mana. Attempts to dispel enchantments affecting target unit with 1.5x mana modifier.
 * Recall Hero. 10 mana. Recalls target hero to summoning circle.

Tier 0:

 * Magic Spirit. 30 mana, 1 mana upkeep. Summons Magic Spirit. Magic Spirit makes a good scout.
 * Spell of Return. 1000 mana. Returns from banishment.
 * Summoning Circle. 50 mana. Moves Summoning Circle to another city.
 * Wizard's Roulette. 40 mana. Rerolls spells to research.

Tier III:

 * Disenchant Area. 50 mana. Attempts to dispel all enchantments on target tile (including city and unit enchantments if city/units are on target tile) with 1.5x mana multiplier.

Tier IV:

 * Summon Hero. 300 mana. Summons Random Hero.

Tier V:

 * Disjunction. 200 mana. Attempts to dispel global enchantment.

Tier VI:

 * Relocate Tower. 250 mana. Change location of caster's Tower.

Tier VII:

 * Summon Champion. 850 mana. Summons random Champion Hero.

Tier IX:

 * Spell of Mastery. 5000 mana, 5 mana upkeep. Caster wins the game.