Archangel (unit)

''Archangels are leaders of the hosts of light. Not only are they powerful and inspiring fighters, but they can also utilize the forces of Life and cast spells.''

Abilities
Flying - Unit can fly, which negates all terrain penalties. A Flying unit cannot be attacked by non-flying units in melee, although they do counterattack.

Caster - Unit can cast spells during battle. Aura of Heroism - Unit radiates a powerful aura that enhances friendly troops performance in battle. Manual states this gives all friendly units +1 to-hit, +1 AC and +1 to saving throws.
 * Prayer
 * Heal
 * Mass Healing
 * Righteous Might
 * Disrupt Undead
 * Blistering Radiance
 * Bless
 * Sever the Bond

Summon - Unit was summoned and belongs to another world.

Perks
Clear Mind - Unit is immune to Mind-affecting spells.

Divine Grace - Unit applies his Charisma bonus to its saving throw. Values above already take this into account.

Living - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

Melee
DMG: 15-29

ACC: +17

CRIT: 19x2

Slashing: 15-29

This attack will reach flying units.