Great Wyrm (unit)

''Great Wyrms are one of the dreads of the world. They can burrow beneath the earth, attacking enemies instantaneously. They are very resilient and have fearsome bite.''

Abilities
Fear - Unit radiates a terryfying aura. Any enemy attacking it in melee must pass a Will save or be unable to strike.

Merging - Unit can merge with earth and move to any tile on the battlefield at the cost of 1 movement point.

Summon - Unit was summoned and belongs to another world.

Venomous - Unit's attacks apply additional Poison damage unless a Fortitude save is made.

Swamp Dweller - Unit is able to move through swamps at cost of 1 Movement Point.

Living - Unit is a living creature or creatures. It is healed by Positive Energy and damaged by Negative Energy.

Acid Immunity - Unit is immune to Acid damage.

Stoning Immunity - Unit is immune to any stoning attacks.

Poison Immunity - Unit is immune to Poison.

Melee
DMG: 17-42

ACC: +20

CRIT: 20x2

Slashing: 14-24

Acid: 3-18

Poison: 3-12